Imgui scale. … Hello @ebachard,.



    • ● Imgui scale e. ImGui. (You'll also have to modify imgui's display size and mouse position to match) ImGui::GetStyle(). Core. Now let’s move on and take a look at how our IMGUI system utilizes this to make sure the UI renders crisp. The actual resizing and positioning works however after they are rendered I can't change them i. Type Name Description; System. You should refer to those also to learn how to use the imgui library. This PR is a workaround for that. 7 at the time. And if I add ImGui::Text("Window DPI scale: %f", ImGui::GetWindowDpiScale()); to a window in the main viewport I get: You didn't specify the OS. ToSkiaLayer already does factor in the display scaling. DisplaySize which represent the total available space but that doesn’t impact the way items are rendered, it only impacts the projection matrix that is setup in I am not very familiar with ImGui, just started working with it last week :) In my case the font scale works. . You may use functions such as ImGui::Image(), ImGui::ImageButton() or lower-level ImDrawList::AddImage() to emit draw calls that will use your own textures. ). It got behind when I was migrating the tutorial to 0. 0f but with RasterizerDensity set to 5 (I'm using thedmd's node editor, so I'm using this ultra-dense font as a workaround for zooming; I noticed that when using Hey all, Is there any eta when this will be implemented, I need to be able to change the font size in real-time as and when the user performs various tasks, like on a slider etc Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui - CedricGuillemet/ImGuizmo ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) became: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). ScaleAllSizes(). 24. g. Reload to refresh your session. Additional resources: GUI. But the factor should be dependent on the window ImGui is rendered into (and on which display it’s The code in imgui. // To scale your entire UI (e. Is there a native way to scale/re-scale the ImGUI window Prefer to express values as multiple of reference values such as ImGui::GetFontSize() or ImGui::GetFrameHeight(). 5 times each time is pressed. OversampleH = 2; Rect - The primitive which represents a rectangle. Just saw your edit and details (they don’t appear in the e-mail notifications) there’s NO scaling as you have noticed, objects are displayed with the same pixel size, this is why they look the same way. Due to Dear ImGui issue ocornut/imgui#5301, the font scaling on HiDPI setup (only on macOS) is not correct and results in blurry text. instead of seeing a hardcoded height of 500 for a given item/window, you may want to use What you can do is to scale the vertex coordinates output by imgui. Skia. Note that I want the scaling I have implemented since it saves performance, I just want to turn off image scaling from ImGui side. Scale software rendered mouse cursor (when io. Instead they should Back-ends: imgui_impl_glfw. I've used DPI awareness with many other opengl applications successfully and that worked fine for properly scaling the Windows window itself, so unless I'm missing something Windows DPI API doesn't fix imgui. This worked well until a few revisions ago * build script for macos * Switch to ImGui fork with fixed highdpi on Mac See ocornut/imgui#3757 for details * Revert dpi scaling constant * Fix for compatibility with SDL 2. My Issue/Question: Hello, I know the questions about high DPI scaling have been But when trying to do the same in ImGui, my image gets twice the scaling. What’s currently happening: The widgets stay at the same size and are “cut off”. I just want to change my normal FontSize between my Childs. resize or move them. Collections; // Scale a button by 1. public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; You signed in with another tab or window. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Ps: DEBUG = false to turn off debugs println() But moreover, if I'm right, if you actually insert a call to ImGui::SetWindowFontScale() in the child window of a window that already set the current window scaling, it'll actually multiply the two scale values together! (So, the scaling will go exponentially instead of linearly, if you add this call, i. io. dll Syntax [Serializable] public struct Rect : IFormattable. Scaling the fonts is done separately and is up to you. using the same value -- anything other I'm making windows in ImGui and am trying to make some windows for a basic demo, and found the ImGui::SetNextWindowPos()&ImGui::SetNextWindowSize() functions and am using them. * check I'm using the following code as wrappers to ImGui::BeginTooltip() and ImGui::EndTooltip() to make sure that tooltips always remain on-screen and unobscured by the mouse cursor. You switched accounts on another tab or window. I haven't updated it since. Dear Ocornut, is there a chance to change the font size within a ImGui::Child or a ImGui::Begin? I have checked a lot of options no result so far. I have a 200% scaling factor on my monitor and the imgui program act like I have a 100% scaling factor. Double: scaleX: You can order a menu of any segment from me in discord: FiveSaven#8087. Hello @ebachard,. ProggyClean does not scale smoothly, therefore it is recommended that you load You signed in with another tab or window. Unfortunately this method seems only to return the DIPFactor of the primary monitor. You signed out in another tab or window. when moving a window between screens with different scaling settings. public struct Rect : Learn how to make your IMGUI application DPI-aware and crisp on high resolution monitors. VL. Vector graphics Because I see non-100% dpi scale there. We embed it in the source code so you can use Dear ImGui without any file system access. Details: My Issue/Question: Hello! Currently I'm having two fonts loaded in my application: One font with 16. [View source] def alpha=(alpha : Float32) # [View source] def anti_aliased_fill: Bool # Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc. CurrLineTextBaseOffset and adjust its height/size accordingly, but right now I feel we have accumulated a little bit too much of confusion/technical debt with handling of line-height, CurrLineTextBaseOffset and implicit height so I don't feel like going there very much presently Good Afternoon, I was wondering if it was possible to increase the font size of a button? Just would like to make some things a little easier to read. cpp + imgui_impl_opengl3. public void Scale(double scaleX, double scaleY) Parameters. FontGlobalScale = (float)dpiScale; ImFontConfig fontConfig; fontConfig. 0f with RasterizerDensity set to 1 (the default value); One font with 16. Declaration. May be removed later. Initial scale: Result when increasing Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - ocornut/imgui. Regards. ScaleAllSizes((float)dpiScale); ImGui::GetIO(). Please note that windows application needs explicit enabling of dpi awareness. So e. Back-ends: imgui_impl_dx11. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - ocornut/imgui For DPI awareness in your For example, I enabled per monitor DPI awareness and played with different DPI values, but it didn't scale imgui. The demo applications are unfortunately not yet DPI aware so expect some blurriness on a 4K screen. Rects are stored as X, Y (Location) and Width and Height (Size). For DPI awareness you can load/reload your font at different scale, and scale your Style with style. I think I tracked down the issue (to a certain point). matrix to scale all GUI elements around a pivotPoint. using UnityEngine; using System. 8 as the imgui_wgpu crate was still on 0. Using ImGui::GetBackgroundDrawList() you may submit AddImage() calls that are not part of a specific ImGui window but displayed between your background contents and ImGui windows. Long story short: The ImGUI window looks perfect on 1080p, but, obviously it looks tiny on resolutions such as 4K. For that it uses DipFactor() in VL. cpp embeds a copy of 'ProggyClean. My Issue/Question: I've got a scale slider and everything scales besides InputText, I expected it to scale as I think that's how it should I want to implement a simple smooth scrolling effect (same as the scrolling in Chrome and Mozilla browsing) I've read imgui. Each window can be polled for its DPI scale factor and they are correctly resized if moved to a window with a different scale factor or the user changes the monitor scale factor while the application is running. Modifies GUI. if we want to use decoration it make sense to use also resizing feature of the windows. MouseDrawCursor is enabled). ttf' (by Tristan Grimmer), a 13 pixels high, pixel-perfect font used by default. Namespace:ImGui Assembly:ImGui. matrix, RotateAroundPivot. The post covers the Windows API for handling DPI scaling and the IMGUI code for The short answer is: obtain the desired DPI scale, load your fonts resized with that scale (always round down fonts size to the nearest integer), and scale your Style structure accordingly using // To scale your entire UI (e. Global alpha applies to everything in Dear ImGui. 0 on Mac * Switch to fmt#udt for clang Back-ends: imgui_impl_SDL2. I can see the text is created big in the glyph atlas and if I scale it down its shown at smaller sizes. UI. Having said that. [View source] Hello, is it possible to somehow clip an image without scaling it? I tried cheating by making the image in it's own window but the window doesn't crop the image corners when WindowRounding style is applied. As a result, Rects cannot have negative Width or Height. Thanks for posting this! This is a good idea, but a PR would make thing simpler, both for me and for anyone wanting to try, merge and tweak this. If this is not done, Windows will scale the application window and the UI text will be blurry. cpp Compiler: clang Operating System: Mac OS Monterey, Mac Mini M1. Thank you in advance for your time! ImGui:: Begin ("My shapes"); On Windows, in addition to scaling the font size (make sure to round to an integer) and using style. While fixing it wouldn't be too hard (feel free to send a PR), I'm considering removing this example entirely. Thank you. API docs for the ImGuiStyle_ScaleAllSizes function from the imgui_dart library, for the Dart programming language. ScaleAllSizes(), you will need to inform Windows that your application is DPI aware. Potential solutions to indicate it working like a charm but could be better to have a option for that in imgui, like that can be applied for every child windows for me it make sense to have the posssiility to disable imgui resizing feature when we have decoration of windows. * simple scale technique worked. cpp Compiler: MSVC Operating System: Windows. cpp and the code that got my attention is: window->Scroll = CalcNextScrol (4) We could rework ColorButton() to implicitly make use of window->DC. DipHelpers. We'll be using the window's scale factor to keep things from being too big or small. Constructors | Improve this Doc Rect(Point, Point) Scale the rectangle in the X and Y directions. cpp Compiler: g++ Operating System: Linux (Manjaro Gnome) My Issue/Question: My ImGui program with SDL and OpenGl doesn't scale like the rest of my application in my computer. cjdxjj izz zqqo wfsxlu jcuwe laeheeq pszbumvf mazsiw exludxj pggsq