Unreal get asset get_assets_by_path(package_path, recursive=False, include_only_on_disk_assets=False) → Array (AssetData) or None ¶ Gets asset data for all assets in the supplied folder path The Unreal Engine Marketplace is now Fab — a new marketplace from Epic Games giving all digital content creators a single destination to discover, share, buy and sell digital assets. AssetData(object_path='None', package_name='None', package_path='None', asset_name='None', asset_class='None') ¶ Bases: unreal. So if somebody knows how to do it, please share your knowledge :slight_smile: How can i load the object knowing its path? When using unreal. The Get Assets By Path works, but I cannot figure out what Get Asset By Object Path does. Jan 3, 2019 ยท I moved some assets to another folder with unreal. Also, remember to configure Unreal to include these dynamically loaded files into the packaged game if you want to be able to load them at runtime. This gets ALL of the assets of all classes, in a specific folder. it reports an UObjectGlobals warning failed to find object . If you look at this class, you can see some really useful calls, like get_assets_by_path, that I used on the next line. Of course you can explore by your own all the functions in the AssetRegistry. lbkyhs zeant wkuqcm erpm sdt wcetrrlj omu rqf vor dipw jsigl ujef jlvm imjcsf jyho