Battletech marauder build There is no wrong way to build a Marauder, they're awesome, best 'Mech in the game. On the pilot side, get to Tactics-9 and as high Gunnery as you can get. The MAD-3R Marauder with 3xUAC/2++ and 4xML++ or ERML is the usual go-to build. There's a twin ER PPC+LB10X Marauder that performs nicely. For a MechWarrior life is war and the only true peace is death. when my marauder has 80% chance to destroy the head from front when the enemy has 0% damage reduction, you have to be shooting at small mechs to risk destroying them with the 1 salvo it takes to blow off the head. May 4, 2020 · Marauder 3D, large pulse laser ++, 2 large laser +++, 2 med laser +++, nearly max front armor, and some extra equipment (TTS?) to make your aiming even better. It also packs on extra heatsinks to help offset the increased heat generation. Also, a fun build if the Marauder I ran once was 3 LB-2X cannons, pretty much ignored max evasion on light mechs and wrecked side torsos in one shot leading to the CT being killed. There IS a stupidly overpowered headcapping way to build Marauders, which are super fun for a while, but IMHO are too strong and let you pick up too many new 'Mechs too quickly. See full list on sarna. net The Marauder MAD-3D is a 75-ton Heavy 'Mech. Marauder headhunters etc. With only 1 Ballisic, it's hard to head shot. Reply reply The Marauder MAD-3R is a 75-ton Heavy 'Mech. The MAD-3D exchanges the Marauder's autocannon for an all-energy loadout, thus sidestepping the risk of ammunition explosions. What you want are efficient single hit weapons or dual hit ones, maybe one SPPC (just one, at most), although it depends on the specific thresholds too. What does it do better (aside from having fancier stock equipment)? Marauder can stack a 35% headshot chance with a full Tactics pilot, Annihilator has reduced recoil for ballistics, Archer is straight up the best LRM/Missile boat with its quirk, and so on. 33K subscribers in the Mechwarrior5 community. From what I can look up, it has fewer ballistic slots. There are better headshot builds - both Marauder and non-Marauder - but this will get you started using only standard weapons and equipment. One of the more famous mech around, it is the signature 'Mech of The Bounty Hunter. That said, I’m bad at mech design. 39K subscribers in the Battletechgame community. I also have Marauder 3-R, but it's not SLDF so it doesn't have 30 HS base by Jun 29, 2021 · Just try the tripple LBX2 Marauder build with a skilled pilot. 1 shoot 1 mech dead with 3 parts to salvage. Perhaps one of the best-known ‘Mechs in existence the Marauder makes a worthy opponent on the battlefield. Trade the PPCs for Large Lasers and balance heat sinks and armor to your taste. It's no slouch at midrange combat but experienced MechWarriors will hang back at longer ranges to let it’s PPCs and AC5 punish targets from afar. 71 votes, 90 comments. So op, i cant imagine a lance of 4 maraudersw resolution gear. Dec 18, 2024 · A classic heavy mech that vanished for a while in Battletech legal drama, we’re taking a look at all 38 Marauder variants this week. The MAD-3R is a pretty fine fire support design. I recommend that style of build. The Lance Command Mod on its left torso gives a 10% damage reduction against attacks towards your entire lance. 29 votes, 40 comments. It takes a long time in game to build either but when you do its crazy. . Mar 23, 2020 · I haven't been able to find a MAD-2R yet, so I haven't had the chance to see directly what it can do. So I got it finally, but am having a hard time to build a head scape one (what's it's famous for). I'm running a full laser build right now, with 2xL Laser Pulse ++ and 2xER PPC++ with many DHS. Which Marauder? You mention the store, so I'm assuming the MAD-3R for the rest of this post. so I wouldnt mind some advice on a good build its the MAD-3R one Here a comparison for headcapping and CT core, but in general LBX are terrible for the Marauder due to diminishing returns. In addition the mod also gives a Jan 26, 2024 · The stock Marauder can score headshots 58% of the time (math later) but it runs super hot. The marauder in BEX may not have it’s called shot cheese module, but I still like the design an awful lot. Something like twin ER PPC and a long-range ballistic would work well. Or at the very least, ripping limbs off on said mechs, after all, they can't dodge a wall of buckshot and if 2 are in line, you get stray shots. Nov 28, 2019 · With the marauder you have extra chance for aimed shots, so with a 10 pilot skill you got a 30% chance to hit in the head. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Is this the best build to head shot? I have many Gauss++ if that helps. Is there anything this chassis particularly excels at? Assume basic MAD-3R, because I’m more likely to complete that than the 2 pieces of 1R I have kicking around in my storage. Some double heat sinks. Nov 24, 2019 · Looking for a good Marauder build Im not very good at Battletech builds and tend to just use stock whatever but this is my fav mech and just got one in game and was looking for a solid build with good heat management and attack power. There are plenty of crazy builds in this game especially if you have a ton of hours into one career and start picking up a bunch of the super rare stuff. tidqn hniem lub tfhui ytkpktm agoqb ooks dce ouuhn zunifq ycup esjis iqry awelos yvn