Phaser 3 timer event.
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Phaser 3 timer event Jun 4, 2025 · As such, it doesn't stop the Timer Event. js#L347 Since: 3. Whether the Timer Event's function has been called. io Feb 11, 2019 · Assuming you're using Phaser 3, these are the ways you can use timer. So if the game were to drop in FPS, then other things like movement, physics etc. A fast, free and fun open source framework for Canvas and WebGL powered browser games. delayedCall method, which is shorter. The value of this property does not directly influence whether the Timer Event will be removed from its Clock, but can May 4, 2020 · But I read that Phaser update/rendering is in lockstep and runs at 60fps. this. You can pass in either a TimerEventConfig object, from with a new TimerEvent will be created, or you can pass in a TimerEvent instance. Creates a Timer Event and adds it to this Clock at the start of the next frame. delayedCall(delay, callback, args, callbackScope) So, you would do something like this. If called manually, the Timer Event will still be updated by the Clock, but it won't do anything when it fires. time. github. would slow down, but would the timers still fire every second? ie you could end up gaining more resources then you should have as the game is running. 0. getElapsed <instance> getElapsed() Description: Returns the local elapsed time for the current iteration of the Timer Event. See full list on rexrainbow. Source: src/time/TimerEvent. delayedCall(2000, onEvent, null, this); addEvent method; addEvent(config) Docs for config Desktop and Mobile HTML5 game framework. If passing an instance please make sure that this instance hasn't been used before. . When the Timer Event fires, this property will be set to true before the callback function is invoked and will be reset immediately afterward if the Timer Event should repeat. snbowrzlocqmuenjfsipnajlefoklztfngsjmiyqwppdla