Bg3 pure paladin build reddit That's a change from dnd5e. The latter is REALLY powerful. High Damage Oath of the Ancients Paladin Build Baldur's Gate 3. A full Lv12 Paladin can absolutely get the job done. Paladin 5 [Vengeance] / Warlock 5 [Great Old One] / Fighter 2 Paladin/Warlock grants you the 3 attacks you need to maximize your attack rolls. The Str boosting gear/elixirs are completely moot for a Paladin-blade lock, since you can completely ignore STR/DEX anyways, with Blade Pact (which gets you 3rd attack), you anyways apply CHA modifier to attack rolls and damage - so all you need to invest in the character is CHA, then CON, then spare into WIS, everything else is pointless on Paladin-Bladelock. Just recently (literally last night) started my first Durge run. The problem with this is that in BG3 you can't really use your Warlock spellslots to smite until they are higher level than your paladin spells or you are out of paladin spells because of how the game is coded. Paladin/Sorcerer will yield roughly the same damage as Base Paladin. Basically a pure spell caster that can quicken spells, and are very threatening in melee. You want at least medium. In my first play through which was Tactician, Astarion was really enjoyable to play as even though I pretty much kept him as a pure thief. There is several good paladin build in my opinion (2pal/10bard , 6pal/6sorc ,7pal,5sorc) I advice 6/6 for vengeance paladin you got first aura and extra smites and utilites from from sorc (quick and double spells) for 6/6 you get 6 level droconic buff to one of the selected element resist + that type of damage buff to your spells(as you charisma modifier ) 7/5 for if you want really want to Aug 28, 2024 · My favorite build in the game was Paladin/Warlock, I think a nice 6/6 split works well, and with this build you are effective anywhere in battle. These are not the same Non-2h builds can work, but they're better tailored for multiclassing than pure class. Powerful BG3 Paladin Build. yup. Thank you in advance! vengeance paladin, evocation wizard, life cleric. The Oath of the Crown Paladin is the new subclass to Paladin that was added to Baldur’s Gate 3 with Patch 8. All around very fun experience as a holy warrior. I’ve seen a plethora of oathbreaker paladin builds on here and YouTube and steam but I wanted to ask what I’d be getting into with each multiclass option. This is all a LOT of damage. You got 3 feats, being a pure Paladin. You could go pure Paladin or even Paladin 2 / Swords Bard for even more smites and Flourishes. After trying out some martial classes, I think a full Oath of Ancients paladin might be fun. That multiples the orbs exponentially because every attack source senda out more orbs. Take 2 levels in Paladin for heavy armor proficiency and smite, and 10 levels in Swords Bards. We would like to show you a description here but the site won’t allow us. I tried a couple different cleric setups including just straight trickery the default for shadow heart but didn't like it when I got to level six. I had guessed the devs wanted to make Durge's default class a Paladin before they had that interview because if how many times in Durge's story it is commented you are an Oathbraker paladin LOL Pure war cleric is kinda bad. The higher level aura of immunity to fear is superseded by camp caster cleric with hero's feast. Aug 19, 2024 · Lots of different and amazing paladin builds, but 10 Sw Bard and 2 Pal is just insane, and many consider it to be the best build in the game. ) I've been playing a Bladelock/Paladin and I'm like a quarter into Act 3. 1 day ago · Best Oath of Vengeance Paladin Gear BG3. Added bonuses: Bladelock lets you dump STR entirely and use CHA as your attacking A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Regarding weapon choices this build goes best with Two-Handed weapons. Essentially use thunderous smite for a big burst of damage. Swords bard/paladin is the strongest because of the added fighting style and The default stat setup is alright. Mainly due to divine smite. A sub-reddit started to address the lack of builds for Skyrim. what would be strongest paladin build for tactician? by strongest i mean most killy one. I think overall it's a good build, but PROBABLY paladin 7 sorc 5 is stronger. Half Orc is the best race for a paladin however you dont really need to minmax that much to have a really enjoyable experience, sure you're relying a little on RNG but there are a lot of items that give you a increased chance to score a crit and if you are conserving your spellslots you should try and hold out for crits anyways and the other racial feature resisting dying is also really good Gets paladin's heavy armor proficiency and neat features. So my personal opinion is that the optimal build for paladin is the crit build, but that build takes a lot of set up, and is much more complicated than the typical paladin builds. Go paladin 1 for the proficiencies, then straight to warlock 5 to minimize the delay until charisma-based multi attack. Race: Half Orc Class: Paladin 2/ Rouge 10 Weapon: Rapier/shield Starting Abilities STR: 8 DEX: 16 CON: 14 INT:8 WIS: 12 CHA: 14 Progression: Savage Attacker is also awesome, given that in BG3 it applies to all rolls on all weapon attacks, including Smite damage. Anyway, I've been looking at some builds and would appreciate any advice since I'm new to DND and BG3. It comes online too late for me—level 11 for wide-AoE heals and two attacks—and poor healing amounts mean that its healing is more for activating on-heal buffs and The best Oathbreaker build is probably 12 Paladin or 8 Paladin, 4 Warlock if you want to go hard on charisma as your main stat. As a paladin (occasionally bard) main in 5E and RPG archetypes generally, I’ve recently found the Rogue fun to play in BG3 and 5E. Swords Bard will give you access to the two-weapon fighting style. Plenty people go 10 paladin 2 fighter. Fleshmelter: Found in Chest in House of Healing Morgue (Alternative Cloak of Protection). Pact of the Blade (Cha applied to weapon attacks) on my mostly Paladin is appealing. Also mandatory on any archer build because it makes titanstring BIS other than going crit build with deadshot, there are no good hand crossbows lategame, unfortunately. Below is a list of the best Act 3 Equipment for the Vengeance Paladin Build: Helm of Balduran: Obtained in Dragon’s Sanctum (Alternatives Helldusk Helmet, Sarevok’s Horned Helmet, or Mask of Soul Perception). Paladin 3 / Warlock 9 Gets new paladin channel oath feature. Also Paladin's Lay on Hands + Oath of Ancients' Healing Radiance brings even more way us to buff and heal our allies and eases the burden on spell slots so we can finally start casting Spirit Weapons and Spirit Guardians. Some people really dislike missing out on a feat, so if you go this route, you get 3 feats to round out your build. Best Race, Abilities, Spells, Cantrips. I’m very interested in playing a fighter now, but I want to spec a build that does lots of damage. The build I actually think is better than going Oathbreaker in the first place is Bard 5/Warlock 5/Paladin 2. Edit - also just my opinion, Con is one of the easiest skills to inflate with camp clerics. I agree that 7 levels of oath of ancients paladin is very good due to both the auras that gives +2 saving throws and halving spell damage is very strong. Oct 14, 2023 · My pure vengeance paladin build guide for Baldur's Gate 3. The foundation of this build comes from two key interactions: The first is that Paladin(like any martial) gets an extra attack at level 5, and Pact of the Blade Warlock gets Thirsting Blade(a different type of extra attack) at level 5 from Deepened Pact. There is a potion you can make that increases crit chance for 10 rounds Paladin + Druid. Being thrust into being a pure Eldritch Blast build for a few levels in order to keep up with people who have extra attack is going to be a lot further away from that then a straight paladin, who is still doing 2 melee attacks with the option to smite. The idea wasn't to create the "best" Oathbreaker build possible; it was simply to create a powerful alternative to 2h sword builds (which I personally consider played out and boring). My next question would be if the battlemaster maneuvers can be applied with smite. Aug 19, 2024 · IMO 6 vengeance paladin/6 draconic sorcerer is the best split for general play: level 6 paladin gets you the protection aura, and vengeance paladin gets super strong stuff at lower levels, like using vow on emnity on yourself which just gives you advantage on all attacks with literally no downside lol. The charisma focus is not a huge deal honestly. And if you can't close the distance, Slashing Flourish deals ridiculous damage as well. Savage Attacker is the feat that allows you to meaningfully scale your damage, on account of it rerolling smite die, and to max the value of Savage Attacker, you want to be Smiting far more than baseline paladin has the slots to do. Would GWM be worth it? As missing attacks seems pretty detrimental in a smite based build. I'm so excited to play, but I've got to wait until September for console. There isnt any specific build to break this specific paladin subclass versus the other paladin subclasses. I had guessed the devs wanted to make Durge's default class a Paladin before they had that interview because if how many times in Durge's story it is commented you are an Oathbraker paladin LOL Paladin 6/Sorcerer 6 (I don't know Sorcadin builds much) Roleplay wise i want to play a death knight build, so oathbreaker is a must for me and i will equip mostly necromancer gears therefore i don't need to go all the way to paladin 9 for animate dead spell. The low wisdom seems counterintuitive, but only Spirit Guardians benefits from it. Paladin 2/5 - rouge thief 10/7 = memey build for stealth critical smites from the shadows. All good, the level six aura of the paladin adds their charisma modifier to saves, both to theirs and close by allies. Paladin adds Heavy Armour and Shield profiencies, though. my expertise is in the realm of builds so i tend to think in terms of builds (regardless if they are pure, dual classed or triple classed) and just tend to ignore classes which dont add to a build (like the monk as you talked about). No, she still has the same dialogue (as does everyone else) regardless of her class. I dont think eldritch blast is worth the 2 levels tho. With Sorrowful lash you get a chance to use Horde breaker. Then at Level 8 respeccing to 2 Paladin 6 Bard and see if you like that particular style. Even as a somewhat "veteran" of DND and BG I love to play pure fighter. Gather your party and venture forth! There are clearly way more busted builds in the game, but this is a unique build that looks cool (scimitar animations are bis), provides nice utility (6 paladin aura is OP plus other benefits of the class), with great burst potential and a solid floor. Pure fighter is my recommendation for a newer player. If you like this playstyle, sure, games easy enough even on Tactician, for any build to be absurd. Paladin / Sorcerer is extremely strong, it was my first playthrough and it was so strong it made the game boring. It was incredibly fun to play and felt really awesome to be so supportive to my teammates (a totem barb aka Wolfheart in bg3, a light domain SG cleric, as well as fighter, sorc, and druid) while still having the capability to drop some really huge smites. Aside from the luminous armor & gloves, and 2 rings (coruscation & callus glow) that make the orb build, I carry around a candle that I dip. Are you just asking if a dual wielding minthara with any number of levels in paladin work? There are many ways to make a viable build if you just want "powerful+paladin+dual wield" You can go the clasic 10 Swords Bard/2 Paladin. that's fair. I'm fairly committed to Ancients Oath for now. My solo pure Wizard is only in late act 1, but I feel like pure Wizard actually has a fairly rough early game since it takes a while for spell damage to be up to Fighter Paladin is very strong, so you can't go wrong with that. Also, Paladins can be very strong depending on your multiclass. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Both in burst and sustain the huge increase in spell slots is a big deal. What is your opinion about best paladin multiclass? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. What is the BiS gear to look out for? For more info I'm probably going to go either 6/7 Paladin then go 5/6 in Warlock or Sorc. Join the channel Aug 28, 2024 · So if you have a 5 paladin + 5 warlock, you get 3 attacks when you spend an action to attack. Great Old One allows you to Frighten on crit, and Fighter 2 gets you action surge. It's an amazing defensive bonus that doesn't seem flashy because it's passive. Level 12 fighter gets 4 feats, for example ASI+Sharpshooter+Lucky+Alert or Savage attacker then with optimized gear and haste you can do up to 19 attacks per turn : Sorcadin gives more spellslots than pure paladin. But it lets you crit on rolls of 13 and higher, so with advantage you’re critting more often than not and able to double your divine smite damage as a result. In the 2nd build you need 2 AGIs to hit 20 charisma, so it might be better off for say a sword and board build, which is awesome too. Paladin 7/Bladelock5 : mainly due to the warlock bug adding one extra attack. That means a Paladin 2/Warlock 10 build would have two 1st level spell slots from Paladin and two 5th level pact slots from Warlock. Let’s be clear - the heavy lifting is being done by two items, which make ANY martial build in BG3 broken ie Potion of Speed and Elixir of Bloodlust. The combos I’ve seen so far with oathbreaker have been crit focused fighter, divine smite warlock, crit focused barbarian and of course all 12 lvls into paladin. So it wont ever feel bad to multiclass paladin after a certain point. Possibly the best single level dip in the game (certainly up there with Fighter 1), and really rounds out a number of Martial builds. Well, look no further than this build right here. You won't get that feeling with multiclass. Now that I'm in act 3 I want to upgrade my weapon again because I like progressing my equipment as games go on and I'm kind f sick of looking at the same weapon but I haven't found a better glaive so I've been str Yeah, just go 12 paladin and boom thats the build. Fighter gets 3 attacks and action surge as a baseline, which is competitive with most multiclass setups. I’m leaning Eldritch Knight, because I really love magic as well. Pure build paladin suffers from a lack of spell slots and has to scale two ability scores to take full advantage of its tools. First feat should go to Savage Attacker. Oct 24, 2024 · The most optimized Bhaalist build for raw damage is probably Shar's Spear wielded by a pure Fighter with GWM + Risky Ring. I've played all three and I would say the "best" for teamplay are Paladin 6/Sorcerer 6 and Paladin 2/Bard 10* (only if the Paly/Bard has the Band of the Mystic Scoundrel). You start with Lash, then strike with halberd or eldrith blast. THE Paladin. With just a pure Oathbreaker build in Honour mode, these are the new numbers you're looking at, assuming you get lucky and get Hag's hair, Patriar's Memory, and the +2 cha from mirror. I've played so many d&d games where "stay next to the paladin" was how you kept safe. So you just have the bugged triple attack. Sorcadin also can use metamagic to burst even harder with bonus action leveled spells and is the best caster of any 6/6 Paladin split. Paladin has always had very obvious strengths and weaknesses. Thanks for the math break down there. My paladins frankly dont need a ranged option. Pure Paladin is also very good with guranteed Crit illithid power. I’ve made a couple of posts about it here, but the gist of it is that there are a bunch of ways to increase critical hit chances. I've been using the Sorrow glaive and later switched to the moonlight glaive once I got it in act 2. They are very well known for being OP, which is why you'll see them a lot on your searches. Choose fun spells to control the groups and help your allies. Bard Skills, more/better Smites I’m not entirely sure how this build will do in act 2, although I imagine if you just play like a paladin with some heals and more spell slots, you’ll do fine. On Tactician and Balanced difficulties Extra Attack from paladin and Pact of the Blade + Deepened Pact of Warlock makes those effects stack. I guess possibly getting smites back on short rest (warlock) and being able to dump all points into Charisma for Pact weapon would be nice, or having more spell slots from Sorcerer, but honestly I haven't found a single Multiclass that outperforms I want to do a 9 Paladin/3 Warlock build. The paladin is there because afaik it's the best way to get medium/heavy armor and because smite is needed to keep melee impactful and synergistic with spellcasting. For an endgame build, I’d go for 17 Charisma, 16 Dexterity, 14 Constitution and 10 Wisdom. And, I think, it's lore friendly, ranger, paladin, druidic weapon, make sense for It's a very powerful burst damage build that comes with a few benefits that Pure Paladin does not have. Paladin 6/Sorcerer 6 (I don't know Sorcadin builds much) Roleplay wise i want to play a death knight build, so oathbreaker is a must for me and i will equip mostly necromancer gears therefore i don't need to go all the way to paladin 9 for animate dead spell. Paladin is just one of the best classes all around. You can run GWM with Smitebard or pure Pal if you want. Also take Dueling Fighting Style! It works with a shield. So you will be hitting 3 times per action point. Normally "extra attack" features do not stack (so a 5 paladin 5 fighter does NOT get 3 attacks), but the pact of blade warlock's "extra attack" feature was coded uniquely and was allowed to stack. Savage Attacker doesn't just work on your weapon attacks, but it also works on your Smite rolls. I am enjoying this cleric paladin build at level 6. Any GWM build has a higher base dam than a smite build. I mean, Bard10/2Paladin is full caster spellslots for Smites that can use cleave for their top damage, has much improved mobility and you can dual wield shortswords/end game dagger to maximize your stats when crit fishing to smash out huge smites. I heard you like doing ridiculous amounts of damage before turn 1, so here is a build centered around that one shot and one opportunity, don’t let this build slip past you. The Oath of the Crown subclass is a fantastic choice for anyone looking for a pure tank playstyle in BG3. My best builds list: 5 Paladin / 5 Warlock / 2 Fighter - 3 attacks per action + large smite damage (30 from aa, 10-30+ from smite +- 10 from other sources per attack). that are all connected in the 40k universe. It feels icky from a RP perspective. Pick up Dual wielder feat and smite away. ) Get heavy armour. Gather your party and venture forth! Spoiler notice: Mild but tagged spoilers for the existence of certain items / permanent stat boost. Paladin 2 - scorcerer 10 = P much the exact same as the bard one, but without the bonuses you get eg the flourish, the extra attack. I went with 10/14/16/10/8/16. Bard levels give you more spell slots which means more smites which means more justice. r/BG3Builds: Subreddit dedicated to the creation, sharing, and helping others with their character or party builds for Baldur's Gate 3 by Larian… Bladelock 5/Paladin 5/Fighter 2. In most cases if you multiclass you'll go heavy into a charisma caster and 2 of paladin for access to smite. I made a ridiculously op radiant orb paladin. Which is what I had her as in my last playthrough. This build combines incredible melee potential, heavy armor, powerful weapons, mobility, and versatile magic – both AoE and single-target – making it incredibly fun and potent! In this guide, I'll show you this build in detail, along with some battle strategies and other tips! This is Aming4Gaming, and today we're aiming for a build sharing While swords is the obvious Bard multiclass, the alternative to the Paladin/Life Cleric build I was considering is Ancients 6/Lore 6, taking Mass Healing Word as a secret. Basically the title. Pure paladin is very strong. I've tried a couple different meta builds and didn't like them. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Thinking of trying to play w a mostly all melee team w paladin, wolf heart barb, blade pact warlock, and then last spot tbd. It's even the only way to use versatile weapons with that fighting style. Id rather take paladin 12 for the feat, or take two in fighter for the surge, and fighting style. I tried them out and both mono classes are way stronger and offer better abilities than mixing them up. If it starts at full in BG3, you and an ally are targeted by an AOE, and you use your reaction to shield that ally and you protect yourself (which doesn't use a reaction) you have just protected up to 47 damage. Divine Smite's base damage is capped to 5d8 (6d8 against Fiends and Undead), which is achieved with Level 4 Spell slots: full Paladin doesn't naturally get them in BG3, but the 6/6 Sorcadin is effectively a Level 9 caster (3 from Paladin, 6 from Sorcerer), which puts them at 4/3/3/3/1. Tavern Brawler Builds: TB monk, TB Eldritch Knight thrower (could also do Berserker/Thief thrower), TB Moon Druid. Imo the best Paladin multiclass build now is Paladin 2/Swords Bard 10. If you have your own favorite builds or think other builds might be better let me know :D. thank you Oct 20, 2024 · In BG3 that same ward on that same character could absorb 300 damage. Aura of protection is really good, but also I think 3 levels is too steep of a price for charisma attack, so I struggle to see this as a paladin build so much as a warlock build. or just run a second caster since evocation wizards dont really need the spell attack/spell DC increasing items After 6 more attacks without smite a pure Paladin has the same damage. I’ve already played an Oath of Vengeance Paladin, and it was really hard to top haha. Anyway, it seems most paladin builds find most of their strength in smite, and understandably so. Paladin/Sorcerer can split its levels a bunch of different ways for different builds. I was worried about some how gimping her output from pure fighter. Between Extra Attack and Slashing Flourish, you can attack 4 times for 1 action, get up to +8 to your Spell Save DC from the Helmet of Arcane Acuity, then casts a crowd control spell like Fear, Confusion, Hypnotic Pattern, or Command with the Band of the Mystic Scoundrel. Tempest Cleric 5/7 Paladin 7/5. There are obv outliers to both scenarios, a 3/3 gloomstalker assassin is already really strong at level 6, maybe even stronger than a pure level 6 rogue in some aspects. The strongest smite build is the crit fishing paladin build. GWM gives you a flat +10 damage per hit. x. I have rebuilt her as a pure paladin right now (currently level 5) and wanted to get the extra attack. In my opinion the best way to be a Storm Sorc(at least how I like it cause it will make you Lightning and Thunder damage hit to its highest potential), get the first two levels as a Storm cleric its Divinity Channel makes it where you can allow a Lightning or Thunder spell to do their highest damage respectfully, then from you want to level Sorc up to 10. A note, it only works on Non Honour Mode difficulties due to Deepened Pact + Extra Attack bonuses stacking. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. I have covered Lockadin Build extensively if you are curious. I just hit some guy with my 2nd hit and stacked 19 turns on him. Basically any paladin build that relies on divine smite for damage. Third feat will go towards Strength or Charisma. The reason warlock paladin is better is because of the bugged triple attack and being able to focus charisma. 8/4 gets you 3 feats, charisma weapon scaling, extra attack, aura of hate, level 2 warlock spell slots that refresh on short rest, 4 warlock spells, hex, eldritch blast + agonising blast, choose between blind immunity The 3 most popular multiclasses are Paladin 7/Warlock 5, Paladin 6/Sorcerer 6, and Paladin 2/Bard 10. Those few spells from a Ranger could be use for a smites when you get paladin 2. Some combination of those Feats is well worth the step down in Pact slots to me. So far, I'm torn between a sorcadin or a full sorcerer. In terms of pure class I would say that fighter is a strong contender for S -tier. BG3 is the third main game in the Baldur's Gate series. I have not tested Monk or Berserker yet, so I do not know about them. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. What about Pure Oathbreaker Build? Well it still works well and you could build it in It's definitely a lot weaker than Sorcadin or Bardadin. However, if you look at guides for any build that uses strength, the elixir is basically mandatory. You don't need a fully optimised build to beat BG3, even on honour mode. Pure Paladin: Pure Paladin is quite a bit better than I thought originally. the google results for bg3 builds are absolute garbage with articles uploaded less than 24 hours ago still mentioning stat bonuses from early access. Yeah, just go 12 paladin and boom thats the build. And in case it isn't obvious, his ability scores ought to be respecced first. Take your paladin 1st (I know you miss out on cool bard starting things but. Edit: Sword Bards do get Medium Armour profiency. Lock 5/Pal 2 derived builds and pure paladin unlock GWM and Extra Attack on curve, whereas Smitebard has a weird and stunted progression towards EA+GWM. From my understanding, Paladin spell slots and Warlock pact slots don't contribute to the same "spell slots per spell level" pool like normal multicasters (e. I don't care that much about optimization, but I'm looking for the most fun build I can find. Also I guess a 6/6 split build is not bad for a throwing build. I think it's definitely the stronger option. Grab 2 fighter levels for action surge and you'll put out a boatload of damage. Also two lvl1 long rest spellslots surprisingly but no paladin spells known. Great support and great damage. fighter is S tier in pretty much any configuration: EK TB throw trivializes the game, the others are just generally solid as battlemasters. But can easily switch between melee and use magic more offensively. This is nearly spot-on my Ancients Paladin build that I played in a 2-year-long D&D campaign. That encompasses the main powerful builds. This is a very annoying problem when getting your first few warlock levels. I'm now playing a Paladin 2 / Bard 4 and it's already very very strong, even if not as strong as the meta Paladin builds, I went Bard for rp reasons. 10 Tempest Cleric 2 Fighter. I've got good knowledge of good 2h weapons but I'm not sure about where to find BiS other gear (helm, chest, ect. I mean, pure cleric is good don't get me wrong, but war domain doesn't really bring a lot to the table that being a fighter/cleric or paladin/cleric wouldn't be better at. Basically just take two levels for action surge. TBH I find that the most powerful builds (like 10 Bard / 2 Paladin) make things a bit boring - there's just no challenge. May 15, 2025 · Best Baldur’s Gate 3 Oath of the Crown Paladin Build Pros and Cons Oath of the Crown Paladin Changes in Patch 8. There's a reason builds often stop at 2 paladin levels. So nice thing with this game is you can respec as much as you want. I suggest playing as a pure Paladin until Level 6, then respeccing to pure Bard and see which you like more. As long as there is no Hexblade coming from the PnP, there is no reason in multiclassing these particular two together. In this subreddit, we love our 1 level War Cleric dip. Currently she's swinging the Charge-Bound Warhammer (bonded by Brinna each morning), wearing Grym's helmet, the Flawed Helldusk Armor and Gauntlets, and the Both builds are excellent and better than a pure paladin which is frontly stacked at level 6 (you NEED his aura) Reply reply Clean-Mechanic-7425 Ideally for this sorta build (with the changes BG3 makes in mind, and the fact that you’ll be the party face), prioritize charisma and dump strength, using a rapier in the meantime until you get Cha attacks. Paladin 2 / Warlock 10 Gets divine smite, 3rd warlock pact feature. Paladin & Warlock synergy and CHA Scaling. Not to mention another damage you may reduce during enemy turns. I plan to go Vengeance with a 2-hander cause I like the theme. Someone is close? Use your warlock spell slots for high level smites that recharge on short rests. If you took savage attacker for the extra feat slot, you would get an avg 1,3 extra damage per d8. Plus, a paladin's extra attack stacks with the extra attack from deepened pact. Class. Improved smite with the extra 1d8 is pretty great. Most well thought out multiclass builds will be stronger than their level 12 pure counterparts, but the pure classes are almost always stronger on the way to level 12 imo. Of course I could stay pure Paladin, but I think there are just too many great synergies that would maximize the character. sorcerer+bard) because Warlocks use pact magic. Alternatively, you can try flavours of Lockadin or Sorcadin as well. Paladin/Bard will yield the highest melee damage and offers great crowd control/utility. TB monk is very busted but just pure dex monk is still powerful. Hell rider longbow (make sure shadowheart isn’t with you for this trader) and mask of soul perception. Padlock is weaker now because pact of the blade extra attack doesn't stack. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Bladelock extra attack stacks with other extra attacks, so you'll get 3 attacks per turn 1 level earlier than a pure fighter AND smites on top of that. 3x War Priest charges, Heavy Armor Proficiency, Martial Weapons, lots of useful spells etc. But allow me to pitch my favorite war cleric build 6 war cleric/6 wizard Necromancer. Gather your party and venture forth! I value Aura of Protection for saving throws more than anything later cleric levels bring to the build. Get your smites with paladin and then go for bard until you get your extra attack. Pick your flavor cause with BG3 you probably end up oath breaker on accident anyway. Either way, I think 14 strength is perfectly acceptable to live with until character level 8, which isn't that high. Gather your party and venture forth! There are almost certainly more optimal solo builds for specific encounters (the meanest act 3 bosses), but for the majority of the game, it's really hard to come close to those two. Same applies to bg3. 8Pal/4Sorc is basically a direct upgrade to pure Paladin. While not as much damage, “Twinned Haste” and “Bloodlust Elixir” can lead to killing more enemies per turn. All very powerful and different enough. I don’t like the idea of taking strength to start the game the respecting out of it when hitting warlock level 3. Is pure paladin the way to go for a smite orientated run? What type of feats should I get? And Stat spread? Edit: Thinking of: str 16, dex 12, con 14, int 8, wis 8, cha 16 for my stat spread. You barely lose any health and gain a ton of useful spells for utility and ranged damage. Core Build Mechanics. Paladin 2 / Swords Bard x is a very strong melee build. As a result, pure Warlock is actually a really good melee class comparatively, but only if you're a Githyanki or Shield Dwarf. 7Pal/5Sorc or 6Pal/6Sorc gets you level 3 spells at the cost of your 3rd feat, so it’s preferred for hybrid . That isn’t intended so playing a pure paladin is just fine. The biggest reason for this class choice however is the simplicity as many people dislike the idea of multiclassing. I started a new play through to try out Paladin. Since respeccing is cheap, don't be afraid to swap your classes around! Most classes in the game unlock a subclass variant at level three—though a few classes are more “front loaded” than that (paladins choose a subclass at level one, clerics choose a domain at level one, sorcerers choose an ancestry at level one, and wizards pick a school of magic at level two—warlocks choose a patron at level one but still choose a subclass at level three). Paladin/Warlock builds are no comparison to their pure builds. Some people only take 6 levels paladin. Most of the initiative gear I found for my paladin build came in act 3 unfortunately. But you are loosing IDS, level 3 Paladin spells, HP, a feat, aura of courage and the subclass aura. It's extremely strong and straight forward and very fun. A pure warlock's squishiness makes him rather unsuitable for melee, so as a paladin in heavy or medium armour he can live up to his title. Showing ability points and races, level path to 12, gear setup, and combat guide. It also solves an issue bards have in melee: only light armour profiency. It is in 5e too. [1d6 + 2 + 8 (str pot) + 7 (diadem) + 7 (aura of hate) + 7 (harmonized, if you don't crit fail the performance check) ] * 2 = 68 damage on average. They can still get there, but the progression is weird. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. The only good think it has really is some free aoe heals to push your long rests further, free speak with animals, and some meh spells you wont be casting over smites. So I was following a tutorial for my oathbreaker tav on honour mode but apparantly the build that was used does not work with honour mode (oathbreaker/warlock) so I was wondering what then is the best way to build my tav? Just pure oathbreaker or multiclass? A lot of tutorials seem to contradict each other. Ring with lash adds extra Cha mod to your halberd strike. I'm playing through for the first time (no spoilers please) and I'm considering where I want to go with a Paladin build. Someone is 40ft away? Eldritch blast. But even on a pure bard you can get it from some races. If the default is at 15 then that is no better than 14, so you can take 1 point out of that ability which is at 15 and in turn it gives you more points to spend elsewhere. I made her a Vengeance Paladin (and gave her Araj's +2 strength potion) with the Defensive Fighting Style, Heavy Armor Master and Savage Attacker. warlock pact spell slots 5th lvl. still, i applaud the thoroughness of your guide. It’s not even the ‘best’ Paladin multiclass build. Also, monks with the elixir and tavern brawler are insane dps. fourth slot is flexible. But generally speaking odd numbers do nothing for you. So this will be more of a smite based build. As an avid Paladin player, I’ve been asked a few times what my favorite Paladin to play in BG3 is in terms of my personal enjoyment. The lore you get for Oathbreaker Paladin Durge fits so extremely well with a Durge's story and themes, and it is SO GOOD. But in Honour Mode specifically, they removed the stacking. Honestly at level 11 pure Paladin all the way. Second feat should go towards Great Weapon Master. cilyjcshqolrgymqldfsxkdwkdiwuvhqhkikyjihdrmargduofh