Roblox inventory script What players see and interact Current Version: V. I have tried but when you equip one pet, it equips all pets with that name! I have tried turning the pets into an id system, but that causes its own errors. AddPlayer(player) playerlist[player theres no way to change Roblox default’s inventory, but you do have a few options. Roblox game: https://www. Character local hum = char:FindFirstChild("Humanoid") local inputkeys = { [1] = "One"; [2] = "Two"; [3] = "Three"; [4 Hello devs, I need help regarding backpack/starter pack tools. Goals: When player opens case it gives a random rarity from module based on percentage Picks random item from that rarity Item goes into players inventory where they can equip it. Trade Ads Value Changes Trade Calculator Projected Items Lucky Cat. The way I’m looking to go about this is by saving a table which lists all the items in a player’s backpack. For example. This is the main local script Pastebin. And then for the car part, instead of having to Ever wanted to make a functional inventory system? Well this tutorial is for you and your game. I’m trying to make a game like those ‘Find The _’* games. Scripts have become a game-changer for Fisch enthusiasts. lua Afaik there is no known remake of the GUI that’s for public use. Edit: improved the script a bit. 1) local success, inventory = pcall I don’t think that’s possible because roblox’s built in tool system will automatically put the tool in the hotbar no matter what because it will go from 1-10 in order. Help and Feedback. Any ideas? Hey everyone! I’ve been scripting a custom inventory system in which the items are string values where the name of the value is the name of the item and the value is a UUID string created with GenerateGUID. gyazo. Mostly being it cant save! --Pet inventory list { Equipped = "Dog"; Owned = { "Dog"; --Both are equipped "Cat"; "Dog"; --Both are equipped } I’ve been trying to make a new backpack script for my game which will kind of help with Data Saving for Items. new Inventory system for Roblox made in roblox-ts. Issue is I’m not sure how to Make ur inventory system similar to like putting value objects in a folder inside the player and the names of those values would be the item name, the description would be an attribute in the value, etc. It works but the inventory does not show he’s a picture. What I want to know is, is this possible and how do I do it exactly? I’ve gotten the script, but it’s a module script, and it’s also requiring a lot of other modules. Stats. I also what the item that the player gets to go into an inventory gui. So I’m currently working on an System that teleports the tool I got from a trade to my Inventory and to be honest I’m a noob Scripter. But, every time I try to make a Data Store with the help of a video (since I don’t know how to make one) it does not save any Items. Please help me What do you want to achieve? Keep it simple and clear! I’m trying to fix my module inventory script. playerlist function inventory. I have tried using a local script that goes in the players inventory, but that ended out with the player keeping their inventory items. i’d suggest Satchel but any that you like would do Hi! I am currently developing an inventory system, and as part of that, I want to make it so that when a gui button is activated, the description will change to whatever the item’s description is. It’s probably so easy to make but yeah im not a pro here are the scripts:(Pls tell me which script I should use) first Script(Trading System) local rs = game. Is there any api or service that I can use to display the item names. But after all the items in the inventory have been removed simultaneously, it won’t let me collect stuff anymore. Hello devs! I’m working on a RPG game and would like to make a Datastore for the inventory to save. Since I’m using a custom system, I disabled the default Roblox backpack. wait(0. The part that is scripted is the appearance, to open it you press “e” on your keyboard I am planning to script the different tabs soon if you have any comments or complaints about this then feel free to tell me in the Contribute to ImpathosCV/RobloxPrivateInventoryInspector development by creating an account on GitHub. Only important code: if #plr. The best way I can think of is to convert the inventory to a table, and then to encode that table and save it to a DataStore, as Thomas suggested. UGC. new ("IntValue", player ) Inventory. Works on mobile: Arceus X, Delta X, Solara. This script serves as a foundational example for developing inventory systems Learn how to create an efficient and easy-to-use Roblox Lua inventory system with DataStore2. This will also be the holder for the system (everything related should go inside here). I did try using an inventory script made by roblox but it seems to break (maybe overriding normal tools?). Here’s a clip of what I mean: As you can see, it’s letting me pick up more than 1 of the same tool at once in the inventory. com/library/12116327142/InventoryGuiScr Hello to everyone who visited this message, I would like to ask a question on a complex topic, I think so for me I would like to make the inventory system on the tab button in the game, the gui turns on and there you can move things around the inventory, I also wanted to be able to search the boxes and found put in inventory how can i start doing this or can you send I am making a custom inventory system for my survival game. It works, I see them in Explorer. The grills that the player has bought will be located in the inventory, and Login to your Roblox account or sign up to create a new account. the way it works is it gets sent a name from the server and it clones a template and gets all the items from a module script. I want to create a system when you click an item it sends it to the first slot in the I have an inventory script that saves the items when a player leaves, and I have this script here that adds swords into the inventory, but it should detect if the sword is already in the inventory but it just duplicated the inventory everytime I join, any idea why? local SS = game:GetService("ServerStorage") local sword = SS. Perfect for beginners or anyone wanting to add a cool touch to their game By utilizing Lua tables effectively, developers can implement various data structures, including arrays, lists, and dictionaries, within Roblox Studio. The thing I’m concerned about is that if my code is efficient or not, everything works fine but I just want to know if there’s any better way to code it. com/library/12116327142/InventoryGuiScr Feb 15, 2023 · This is a simple inventory system I made which caches players inventories and includes other inventory functions. ProximityPrompt local PattyRep = I would like to get both of two different local scripts (yes they are on starterGUI) to receive a remote event. RobloxStudioFolder->ExtraContent->scripts->CoreScripts->Modules->BackpackScript. Works on mobile: Fluxus, Hydrogen, Delta X & more Hi, Lately while making my game Balls Simulator I decided it’s time to make my inventory system. I have an equip function where it checks if there are any tools being held, to unequip them, and then give the player the desired tool. in the line: 21,22,23>> StarterPlayerScripts. Learn how to make an Inventory System, similar to most MMO RPG games, in Roblox Studio!Model Gui : https://www. Ive tried making a local script in playerscript that tries to save when they die, and that doesnt work because local scripts cannot call on the data store. local debounce = false local I have tried to add in a check for respawning, death, health at zero, anything i can think of that will save the inventory at those checks, but nothing seems to work. These values are inside of a folder parented to the player, and the inventory script loops through that folder and creates a button for each of those items. Module Script local inventory = {playerlist = {}} local playerlist = inventory. The problem is when i return the data to the player in local script it wont update reliably until you update it twice or multiple times. if CurrentSlot < MaxSlots then. Basically my plan is for the player to be able to collect items, just for testing reasons I’ll be using a Scoobis model. most tutorials i look at save physical items but i want to save the templates in the inventory and load them when the player joins inventory Im made a script where if you interact with the prompt it clones the item into your inventory. When the player rejoins it’ll loop through a folder which contains all in game tools and clone them into their backpack. But not in the What’s an OOP? Never heard the term before. I made a basic IU layout (named slot1 - slot35) and I made a item module which contains things like the amount you will get, the Image for the item, the name of the item etc. Here’s the GUI. most tutorials i look at save physical items but i want to save the templates in the inventory and load them when the player joins inventory Hello, So I have a script that’s for picking up tools with a proximity prompt. -- @return: Returns the updated inventory table with the duplicated item. Skip to content. Dec 10, 2024 · OP Fisch script pastebin. most tutorials i look at save physical items but i want to save the templates in the inventory and load them when the player joins inventory Dec 30, 2024 · so, my purpose is > making custom inventory, but i got a problem that confuse me, the problem is the item didnt show unless if i equip it in seccond try the item wont unequip the properties is local script in upper side local playerhumanoid = player. Learn how to make an Inventory System, similar to most MMO RPG games, in Roblox Studio!Model Gui : Hi, I am HunterGK and I am trying to make a custom inventory system for my rpg game inspired by Demon Slayer. Parent. Functions: Noclip, ESP. Inventories are commonly used to save items in games such as Pi Dec 11, 2024 · This inventory system allows players to pick up and drop items that are saved to their inventory for the next time they join the game. local Slot = Instance. You can always Hi, ive written a custom inventory system and it is fully functional, however, i cannot figure out how to save it. -- @param itemName: The name of the item to duplicate. I played couple of games in roblox and from my expirience the game “Pet Simulator X” had the best inventory layout I saw in any game. Changing order of tools - Scripting Support - Developer Forum | Roblox Loading Hello, I need help creating an RPG type inventory system and I’m confused on what to do or where to start. Whether you’re farming, teleporting, or exploring new features, these scripts simplify and enhance Inventory: Auto sell, appraise by weight or rarity. i am trying to make a custom inventory system, so when the player clicks on a part, it saves inside the inventory after its destroyed. You’ll also have to disable the backpack GUI with some coreGui calls. chandlerjude (CandleContent) October 19, 2024, 12:33pm #5 Hi, ive written a custom inventory system and it is fully functional, however, i cannot figure out how to save it. Doesn’t do this when the tool is equipped though but as soon as you do and try So I’ve got this datastore that saves every stringvalue on the player’s inventory folder, when i leave the game it says Saved but when I join the game it just doesnt load. Client. It’s really robust, and I don’t really feel like creating an inventory system from scratch. I have a door that can be opened using a key that players can get from the workspace. Character Nov 22, 2024 · I’m trying to make a inventory system with limits. Oh and it also shows in the backpack. com is the number one paste tool since 2002. When Hi, so im making a game similar to Trade Hangout, and I am making a frame that displays your limiteds. I just don’t know how to make the key get removed from everyone’s backpack when the door opens. Let’s go through each part of the script and understand its functionality. Does anyone know how to make an I suck at scripting so I need help. The I really hope somebody can help For example: (2 NEW BACONS) Find The Bacons - Roblox. If anyone can Jan 10, 2023 · Learn how to make an Inventory System, similar to most MMO RPG games, in Roblox Studio!Model Gui : https://www. You can change the max amount of slots in the hotbar, the keys for each hotbar slot, and the look of the inventory! Check out the video on the HowToRoblox YouTube Dec 12, 2015 · local Inventory = Instance. I realized the top of the script wasn’t put in the original post. For the Did you make sure the inventory script does not execute the StarterGui:SetCoreGuiEnabled function when the player presses a hotkey? I am pretty sure this function disables or enables the inventory entirely. I am having trouble stopping animations for the tools I am unequipping. May 3, 2024 · First things first, open up Studio, and insert a ScreenGui asset into the StarterGui. I’ve already made a backpack script and the backpack below already works. . Developer Forum | Roblox The GUI for the backpack is made during runtime and you can find it in: C:\Users\USER_NAME\AppData\Local\Roblox\Versions\VERSION_NUMBER\ExtraContent\scripts\CoreScripts\Modules\BackpackScript. -- Hello! So I want to make an Inventory Data Store. I’m trying to hide this, while the loading screen loads and I want this to be visible only when the player clicks on the “Deploy”/ " Play" button. The objects are visible. 1 Like. It’s also 2000 lines long, so, yeah. I have a egg hatching system, but I need a inventory so you can equip the pets. I Oct 6, 2024 · I’m making an inventory system, and I want to make it where everything aligns like the normal Roblox inventory. yes i used sorcery as an example The way I’m looking to go about this is by saving a table which lists all the items in a player’s backpack. The problem is I have no idea how to make a GUI inventory datastore? I really hope somebody can help For example: (2 NEW BACONS) Find The Bacons - Roblox. Workspace:WaitForChild("FoodItems"):WaitForChild("Patty") local Prox = Patty. Which UI elements are u using and what properties. What is the issue? The issue is some of the tools are potions and they destroy after using them. Roblox Limiteds Roblox Catalog Roblox Limiteds Table Market Activity Item Leaks. What I want to know is: Is my code efficient? Is there a better way of doing this? Are there any large holes which exploiters could take In Roblox, you may need to duplicate items in the inventory script for various purposes. The function takes the name of the item and the inventory table as parameters, and returns the updated inventory table with the duplicated item. It is a local script so when the player drops the item they’re the OP script for Murder Mystery 2 script pastebin. Hello, I am OP Fisch script pastebin. com/SwrkEA8f. Contains:GetChildren() >= plr. I have a 46 minutes tutorial here. com/3762859ae6f8b5a171797e5c5d20469b. You should just adjust some parts of the code which will redirect the Gui from CoreGui to PlayerGui. Basically you get your tool back after u die Roblox is a global platform that brings people together through play. Welcome to Fisch, the ultimate fishing adventure on Roblox. This is Im making a survival game, and I am trying to figure out how a player can lose their inventory items when they die. It also returns the seat the humanoid is sitting on. Value then --warn player for I’ve been wanting to sorta fork/edit the default roblox inventory script in COREGUI. local GuiIncrement = UDim2. ReplicatedStorage:WaitForChild Ok so first of all i just want to say that i have indeed tried making my own crafting system, im up to the task to script it but i really dont know how i should script it, and by crafting system i mean a botw crafting system where you just plop in a bunch of ingredients onto a pot and nothing else, no fancy slots or anything, i’d like to see people give me suggestions on how to Hello, I’m trying to delete all tools from a players inventory, when a tool touches a block it sends a remote event to the tool that every player has but it only deletes the players who touched the door, I have a custom inventory system but all I need help with is deleting it from all players inventory’s script. Can anyone help? Thanks! This might not be needed, but here’s the code for my door script. Name ="Inventory" while MaxSlots > CurrentSlot do. I would make a inventory system but I don’t know where or how to start. and then save those or something. I searched forum, internet, Hello to everyone who visited this message, I would like to ask a question on a complex topic, I think so for me I would like to make the inventory system on the tab button in the game, the gui turns on and there you can move things around the inventory, I also wanted to be able to search the boxes and found put in inventory how can i start doing this or can you send Hi everyone I hope this is the write Category. i want to make a script to save a player’s inventory after they die. function duplicateItem(itemName, inventory) -- Check if the item already exists in the inventory if You can write your topic however you want, but you need to answer these questions: What do you want to achieve? this script works by saving the tools i want to a folder on player added and playerremove. Scripting Support. Darkheart Hi, I want to make a datastore system in which I not just store the position of objects on the grid but also objects in the inventory. Here’s what I did at the top: So I’m making a game where you can build stuff, and you need wood, among other materials to get stuff. I tried using a data save method but I have so many issues with it that I dropped it. Name == Hi, i working on my custom inventory too a lot and it clone all children as gui when one children in backpack added Like in this video Here my script : local plr = game. Then, if a click is detected on one object, this object is cloned and that clone is put in Backpack. Character task. local DSService = game:GetService("DataStoreService") local DS = DSService:GetDataStore("InventoryData") local players = game:GetService("Players") So I am trying to use scrolling frame in combination with UiGridLayout, for a better visualization check this video: robloxapp-20210122-1831590. This includes an inventory GUI, reward system, and an equip/unequip mechanic. This Lua code provides a function that allows you to duplicate an item by creating a new entry with the same name and properties. Player profiles show which limited items they own, their RAP and Value charts, and much more. Apr 11, 2024 · Hi, ive written a custom inventory system and it is fully functional, however, i cannot figure out how to save it. -- @param inventory: The inventory table containing the items. Sword local darkheart = SS. Seek for the lines such as: StarterGui:SetCoreGuiEnabled(Enum. Inventory:GetChildren() + #script. Since I don’t know the datastore very well even in my 2 years of scripting I tried watching videos or searching in the Forum but I can’t find any working script. Pastebin is a website where you can store text online for a set period of time. it also have to remove the items on death still. For some reason, when the event is fired (and yes it does fire and is in replicated storage) only the first of the two local scripts receives it. So I am wondering how u guys do it. You’re supposed to only carry 1 at the same time but it’s a bit buggy right now. Touched:Connect(function(Touch) if Touch. I’m not really sure on how to tackle something like this without creating a separate datastore which I want to avoid doing so as I already have one for something else. new (0,50* Row,0,50* Line ) local BarIncrement =14* CurrentSlot. They have the exact inventory code. LocalPlayer local char = plr. Check out the video on the HowToRoblox YouTube channel to see how this works! Dec 11, 2024 · This system allows you to customize player inventories. So basically I want it so that when you touch or click the model, a picture of it pops up in your inventory, showing that you’ve collected it. Issue is I’m not sure how to Hi, it’s Potato. the parts are being spawned from a module script. wmv (607. make your own! this is the best option in my opinion because it lets you stylize the interface to your liking as well, and gives you more control in general; fork an already made open sourced inventory. </details> In order to do this, I have a So I’m working in an inventory system for a game, everything was good but then I wanted to make a non-stackeable and stackeable items, the problem here, is that idk how to do it? Since Items are structured with dictionaries and for example, with the non-stackeable items there is already a value with the same key so it will just overwrite it instead of making another I’m looking for a script that when a player clicks on it (not a local script), it will run through the players inventory, check for the named part, and if the named part is in their inventory, it will delete the part. But, I do not know how to do so. Explanation : The objects are in the directory ServerStorage. PetInventory Pets. 0 KB) , basically I am trying to make an inventory, but I cant get it right (canvas size cuts of all of the meat under). Check this out. At the begining of the game, in the script above (in Workspace), this directory is moved into Workspace. and when the player leaves the game, it saves all the collected parts for the player so that Instead of putting an invisible part, OP should just use the Humanoid. lua. I’m trying to make a script that saves a player tool in the default inventory when they leave and return when they rejoin. In this script, we’ll create a basic inventory system in Roblox Studio using Lua scripting language. In this tutorial, I’ll show you how to create an inventory system in Roblox Studio. If they have the amount of money that is needed to purchase the item, they get it in their inventory as a tool and the mesh is destroyed. 1. mp4 Jan 10, 2023 · Scripts: ToolSave (Script): https://pastebin. If anyone knows a working inventory model or script that I could use please let me know I’ll just have to . Any help will be appreciated! -Myz Discover millions of assets made by the Roblox community to accelerate any creation task. Parent = game. Keep in Hey there, I’m asyncable, and I have seen people approach this topic many times, usually just to create something simplistic (as I’ve also done here) to show off skills and to provide a resource for others to use, but most people tend to avoid explaining how they made their Pet Systems, so that’s exactly what I am here to do! To start off I’d like to make some things clear, I know this is probably really easy but I’m new to scripting. Backpack, true) -- enable inventory You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I Want To Change The Key You Have To Press What is the issue? Include screenshots / videos if possible! I Dont Know How To Do It What solutions have you tried so far? Did you look for solutions on the Developer How this script works is when a player has a pet in the inventory Roblox Inventory script not working. Stats Tracking: Coins So I have made an custom hot bar script which basically is like the default Roblox backpack gui but I’m planning to add a new inventory gui soon. This will allow us to have a custom inventory GUI. I want my custom inventory to allow the player select a sword then it weld the sword onto your character then there will be 5 slots where the players can place skills in. Sorry for actual embarrassing dum mistakes 😳 Basically, I’m making a shop system where the player goes into a store and interacts with an item’s proximity prompt. Is this is my script and whenever i put the tools in my backpack and rejoin, until plr. theL_crew (CuriousGeorge) April 7, 2022, 1:16am #1. Hello, so I am struggling to find tutorials on how to do this I am trying to get an inventory system for my game, it is basically a scrolling screen of items that the player can select, they can only equip one, then, when the round starts, it gets that tool and puts it in their backpack Keep in mind that my tiny brain cant script, so keep things simple You can even recommend I’m trying to achieve a working and optimized inventory. LocalPlayer Game:GetService(“Value”) local Value = Home » Roblox Scripts » 5 Ultimate Autofarm Scripts for Fisch. Seated event for the humanoid. Character:FindFirstChildOfClass("Humanoid") local playercharacter = player. When it’s in slot one and nothing else is in there. It’s saying that its over the inventory limit. Customize your avatar with a never-ending marketplace of clothing options, accessories, gear, and more! I am trying to make a custom inventory font to make my game look cleaner. 0 BETA (07/13/2021) This is my first post in addition to my portfolio on the forum, constructive criticism is always welcome! Notable Features Centralized State Absolute control over your tool/inventory objects Easy to grasp and intuitive structure No credits necessary and full help support available! Introduction Developers like having absolute i dont think i have elaborated myself enough, so apologies for the lack of information. InvSize. This is the following local script: script. Dive into a world where exploration and progression are entirely in your hands. Quickly search for Roblox players and view their profiles. Catalog. I’ve made the inventory system based on this tutorial: How to Make a Custom Backpack GUI | Roblox Scripting Tutorial - YouTube I have already made the tool go inside the backpack when the player crafts an object, however I don’t want it to look like this: This is a free inventory gui that has 3 tabs, three items per tab feel free to edit or use this no credit is required. Jul 30, 2022 · In this video, I'll be showing you guys how to make a custom Inventory/Backpack System in Roblox Studio. It prints the data is saved but when i re-join the values aren’t there! local DataStoreService = game:GetService("DataStoreService") local InventoryDataStore = DataStoreService:GetDataStore("InventoryDataStore") local RunService = Basically what this script does is it allows the player to drop an item from their inventory. <details><summary>Visual</summary>The “Header” and the “Lorem Ipsum” would change to the Item’s name and description respectively. local Patty = game. Last time I tried scripting an inventory, and since having that solved I’ve run into another issue. Players. Main thing I wanted to achive was dynamically changing size of the graphics of items in the inventory. If a player drinks a potion, then dies, he has the potion back Roblox’s CoreScripts are a great resource for this. The Style of this ui goes along with my hud. However, if you are not feeling like spending 46 minute watching it. The inventory is simple and only made to store items and not interactive items such as swords/armours etc. roblox. I’ve looked at this post and tried it’s “solution” which was applying a wait before one of the script’s event but it just makes Does anyone know how to clear all players inventories in my game? i wanna make it so when a script enabled itll clear all peoples backpacks What I am trying to make is a case opening system, this is different then what a normal case system would be. unfortunately I just recently started using profileservices to store data so I still have a lot to learn. Published on January 4, 2025. CoreGuiType. com/games/6506002425/Inventory-System Video: https://i. Functions: Auto Cash, Auto Shake, Autofarm, Teleports, Sell All Fisch. -- This function duplicates an item in the inventory script for Roblox. Trading. It automatically goes to the very middle of the players screen, but if something is in slot two, slot twos item goes to the right and slot ones aligns to the left. ChildAdded:Connect(function() UpdateInv() end) This would work in a normal DataStore system but unfortunately because profile services Full lesson about tables in Roblox Studio: Script Overview.